Memo : Flutter x Dart [2015-2016]
  • Introduction
  • hello
    • helloworld
    • build flutter
    • build as standalone android app(old)
      • draw text
      • draw image
      • set icon
    • build as standalone apk(now)
    • build as ios app
    • build as linux app
    • build as mac app
    • build mojo
    • build as chromeapp
  • rendering
    • draw_rect
    • anime_rect
    • anime_rect(use animation.dart)
    • draw_image
    • rotate_image
    • draw_image_from_assets
    • sound_test(rendering & service)
    • touch_test
    • multitouch_test
    • [@]demo::mini game(spacewar!)
    • draw_text
    • draw_path
    • draw_vertexs
    • draw_vertexs_with_image
    • [@]demo:3d anime
    • input text from ime(RenderObject)
  • widget
    • text
    • network image
    • assets image
    • raw image
    • container
    • row
    • col
    • flexible
    • navigator
    • stateful component
    • scaffold
    • scaffold x drawer
    • scrollable viewport
    • scrollable list
    • input text from ime(EditableText)
  • dart:io
    • HttpClient Post & Get
    • NetworkInterface
    • TCP Socket
    • UDP Socket
    • File Path(dart:io & service)
    • File Create & Permission
  • dart:ui
    • draw rect
    • pointer event
  • mojo for flutter
    • get and post request
    • sensor test
    • [@]demo:gravity sensor
  • 2d physics for scratch
    • collision without rotation
    • [@]democollision without friction
    • [b]
  • 2d physics for newton
  • mojo for native
    • build mojo
  • 48 hour trial
    • create iron heart
    • tiny tetris
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  1. widget

stateful component

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Last updated 5 years ago

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// following code is checked in 2016/01/13
import 'package:flutter/material.dart';

void main() {
  runApp(new MyStatefulComponent());
}

class MyStatefulComponent extends StatefulComponent {
  State createState() {
    return new MyState();
  }
}

class MyState extends State<MyStatefulComponent> {
  int colorId = 0;
  Color backgroundColor = new Color.fromARGB(0xaa, 0xff, 0xaa, 0xaa);

  MyState() {
    print(">>>> new MyState");
  }

  Widget build(BuildContext context) {
    print(">>>> build");
    BoxDecoration decoration = new BoxDecoration(backgroundColor: backgroundColor);
    Container c = new Container(width: 500.0, height: 500.0, decoration: decoration);
    GestureDetector d = new GestureDetector(onTap: () {
      print(">>>> onTap");
      setState(updateColor);
    }, child: c);
    return new Center(child: d);
  }

  updateColor() {
    print(">>>> updateColor");
    colorId++;
    switch (colorId % 3) {
      case 0:
        backgroundColor = new Color.fromARGB(0xaa, 0xff, 0xaa, 0xaa);
        break;
      case 1:
        backgroundColor = new Color.fromARGB(0xaa, 0xaa, 0xff, 0xaa);
        break;
      case 2:
        backgroundColor = new Color.fromARGB(0xaa, 0xaa, 0xaa, 0xff);
        break;
    }
  }

  @override
  void initState() {
    super.initState();
    print(">>>> initState");
  }

  @override
  void dispose() {
    super.dispose();
    print(">>>> dispose");
  }
}
https://github.com/kyorohiro/hello_skyengine/tree/master/widget_stateful