Memo : Flutter x Dart [2015-2016]
  • Introduction
  • hello
    • helloworld
    • build flutter
    • build as standalone android app(old)
      • draw text
      • draw image
      • set icon
    • build as standalone apk(now)
    • build as ios app
    • build as linux app
    • build as mac app
    • build mojo
    • build as chromeapp
  • rendering
    • draw_rect
    • anime_rect
    • anime_rect(use animation.dart)
    • draw_image
    • rotate_image
    • draw_image_from_assets
    • sound_test(rendering & service)
    • touch_test
    • multitouch_test
    • [@]demo::mini game(spacewar!)
    • draw_text
    • draw_path
    • draw_vertexs
    • draw_vertexs_with_image
    • [@]demo:3d anime
    • input text from ime(RenderObject)
  • widget
    • text
    • network image
    • assets image
    • raw image
    • container
    • row
    • col
    • flexible
    • navigator
    • stateful component
    • scaffold
    • scaffold x drawer
    • scrollable viewport
    • scrollable list
    • input text from ime(EditableText)
  • dart:io
    • HttpClient Post & Get
    • NetworkInterface
    • TCP Socket
    • UDP Socket
    • File Path(dart:io & service)
    • File Create & Permission
  • dart:ui
    • draw rect
    • pointer event
  • mojo for flutter
    • get and post request
    • sensor test
    • [@]demo:gravity sensor
  • 2d physics for scratch
    • collision without rotation
    • [@]democollision without friction
    • [b]
  • 2d physics for newton
  • mojo for native
    • build mojo
  • 48 hour trial
    • create iron heart
    • tiny tetris
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  1. rendering

draw_text

Previous[@]demo::mini game(spacewar!)Nextdraw_path

Last updated 5 years ago

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// following code is checked in 2016/01/13
import 'package:flutter/widgets.dart';
import 'package:flutter/painting.dart';
import 'package:flutter/rendering.dart';
import 'dart:ui' as sky;

void main() {
  runApp(new DrawTextWidget());
}

class DrawTextWidget extends OneChildRenderObjectWidget {
  RenderObject createRenderObject() {
    return new DrawTextObject();
  }
}

class DrawTextObject extends RenderBox {
  void paint(PaintingContext context, Offset offset) {
    Color textColor = const Color.fromARGB(0xaa, 0xff, 0, 0);
    PlainTextSpan textSpan = new PlainTextSpan("Hello Text!! こんにちは!!");
    TextStyle textStyle = new TextStyle(fontSize: 50.0, color: textColor);
    StyledTextSpan testStyledSpan = new StyledTextSpan(textStyle, [textSpan]);
    TextPainter textPainter = new TextPainter(testStyledSpan);

    textPainter.maxWidth = 200.0; //constraints.maxWidth;
    textPainter.minWidth = 200.0; //constraints.minWidth;
    textPainter.minHeight = constraints.minHeight;
    textPainter.maxHeight = constraints.maxHeight;
    textPainter.layout();
    textPainter.paint(context.canvas, new sky.Offset(100.0, 100.0));
  }
}
https://github.com/kyorohiro/hello_skyengine/tree/master/draw_text