draw_image
Last updated
Last updated
https://github.com/kyorohiro/hello_skyengine/tree/master/draw_image
//
// following code is checked in 2016/01/13.
//
// fetchUrl(url) can not load assets image now.
import 'package:flutter/widgets.dart';
import 'package:flutter/rendering.dart';
import 'dart:async';
import 'package:flutter/src/services/fetch.dart';
import 'dart:ui' as sky;
main() async {
runApp(new DrawImageWidget());
}
class ImageLoader {
static Future<sky.Image> load(String url) async {
UrlResponse response = await fetchUrl(url);
if (response.body == null) {
throw "failed load ${url}";
} else {
// normally use following
// import 'package:flutter/services.dart';
// Future<ui.Image> decodeImageFromDataPipe(MojoDataPipeConsumer consumerHandle)
// Future<ui.Image> decodeImageFromList(Uint8List list) {
Completer<sky.Image> completer = new Completer();
sky.decodeImageFromDataPipe(response.body.handle.h, (sky.Image image) {
completer.complete(image);
});
return completer.future;
}
}
}
class DrawImageWidget extends OneChildRenderObjectWidget {
double angle = 0.0;
RenderObject createRenderObject() {
return new DrawImageObject();
}
}
class DrawImageObject extends RenderBox {
double x = 50.0;
double y = 50.0;
sky.Image image = null;
void loadImage() {
if (image == null) {
ImageLoader.load("https://avatars0.githubusercontent.com/u/1310669?v=3&s=460").then((sky.Image img) {
image = img;
this.markNeedsPaint();
});
}
}
@override
void performLayout() {
size = constraints.biggest;
}
void paint(PaintingContext context, Offset offset) {
loadImage();
Paint paint = new Paint()
..color = new Color.fromARGB(0xff, 0xff, 0xff, 0xff);
Point point = new Point(x, y);
if (image == null) {
Rect rect = new Rect.fromLTWH(x, y, 50.0, 50.0);
context.canvas.drawRect(rect, paint);
} else {
context.canvas.drawImage(image, point, paint);
}
}
}