Memo : Flutter x Dart [2015-2016]
  • Introduction
  • hello
    • helloworld
    • build flutter
    • build as standalone android app(old)
      • draw text
      • draw image
      • set icon
    • build as standalone apk(now)
    • build as ios app
    • build as linux app
    • build as mac app
    • build mojo
    • build as chromeapp
  • rendering
    • draw_rect
    • anime_rect
    • anime_rect(use animation.dart)
    • draw_image
    • rotate_image
    • draw_image_from_assets
    • sound_test(rendering & service)
    • touch_test
    • multitouch_test
    • [@]demo::mini game(spacewar!)
    • draw_text
    • draw_path
    • draw_vertexs
    • draw_vertexs_with_image
    • [@]demo:3d anime
    • input text from ime(RenderObject)
  • widget
    • text
    • network image
    • assets image
    • raw image
    • container
    • row
    • col
    • flexible
    • navigator
    • stateful component
    • scaffold
    • scaffold x drawer
    • scrollable viewport
    • scrollable list
    • input text from ime(EditableText)
  • dart:io
    • HttpClient Post & Get
    • NetworkInterface
    • TCP Socket
    • UDP Socket
    • File Path(dart:io & service)
    • File Create & Permission
  • dart:ui
    • draw rect
    • pointer event
  • mojo for flutter
    • get and post request
    • sensor test
    • [@]demo:gravity sensor
  • 2d physics for scratch
    • collision without rotation
    • [@]democollision without friction
    • [b]
  • 2d physics for newton
  • mojo for native
    • build mojo
  • 48 hour trial
    • create iron heart
    • tiny tetris
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  1. rendering

draw_vertexs

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// following code is checked in 2016/01/22
import 'package:flutter/widgets.dart';
import 'package:flutter/rendering.dart';
import 'dart:ui' as sky;

void main() {
  runApp(new DrawVertexsWidget()); //new GameTest());
}

class DrawVertexsWidget extends OneChildRenderObjectWidget {
  RenderObject createRenderObject() {
    return new DrawVertexsObject();
  }
}

class DrawVertexsObject extends RenderBox {
  @override
  void performLayout() {
    size = constraints.biggest;
  }

  void paint(PaintingContext context, Offset offset) {
    context.canvas.scale(2.5, 2.5);
    context.canvas.translate(50.0, 50.0);
    paintWithTriangle(context, offset);
  }

  void paintWithTriangle(PaintingContext context, Offset offset) {
    Paint paint = new Paint();
    sky.VertexMode vertexMode = sky.VertexMode.triangles;
    List<Point> vertices = [
      new Point(0.0, 0.0),
      new Point(10.0, 50.0),
      new Point(50.0, 60.0)
    ];
    List<Point> textureCoordinates = [];
    List<Color> colors = [
      const Color.fromARGB(0xaa, 0xff, 0x00, 0x00),
      const Color.fromARGB(0xaa, 0x00, 0xff, 0x00),
      const Color.fromARGB(0xaa, 0x00, 0x00, 0xff)
    ];
    sky.TransferMode transferMode = sky.TransferMode.color;
    List<int> indicies = [0, 1, 2];
    context.canvas.drawVertices(vertexMode, vertices, textureCoordinates,
        colors, transferMode, indicies, paint);
  }

}
https://github.com/kyorohiro/hello_skyengine/tree/master/draw_vertices