draw_image_from_assets

//
// following code is checked in 2016/01/13
//
import 'package:flutter/widgets.dart';
import 'package:flutter/rendering.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'dart:ui' as sky;
main() async {
runApp(new DrawImageWidget());
}
AssetBundle getAssetBundle() {
if (rootBundle != null) {
return rootBundle;
} else {
return new NetworkAssetBundle(new Uri.directory(Uri.base.origin));
}
}
class ImageLoader {
static Future<sky.Image> load(String url) async {
AssetBundle bundle = getAssetBundle();
ImageResource resource = bundle.loadImage(url);
return resource.first;
}
}
class DrawImageWidget extends OneChildRenderObjectWidget {
double angle = 0.0;
RenderObject createRenderObject() {
return new DrawImageObject();
}
}
class DrawImageObject extends RenderBox {
double x = 50.0;
double y = 50.0;
sky.Image image = null;
void loadImage() {
if (image == null) {
ImageLoader.load("assets/icon.jpeg").then((sky.Image img) {
image = img;
this.markNeedsPaint();
});
}
}
void paint(PaintingContext context, Offset offset) {
loadImage();
Paint paint = new Paint()
..color = new Color.fromARGB(0xff, 0xff, 0xff, 0xff);
Point point = new Point(x, y);
if (image == null) {
Rect rect = new Rect.fromLTWH(x, y, 50.0, 50.0);
context.canvas.drawRect(rect, paint);
} else {
context.canvas.drawImage(image, point, paint);
}
}
}
# flutter.yaml
assets:
- assets/icon.jpeg
- assets/a.png